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Stealth Archer - 250 damage in one turn: Fighter 4 /Ranger 5/Rogue 11 If you wand to add your own, let us know any results in the discussion page. Like all good builds, people have made many unique versions of this build. Mix in your other class features and you're quickly dealing an incredible amount of damage. One of the nice things of choosing Fighter over another class is that you can action surge to fire an additional 4 shots for 198 damage average in one round. A +1-3 weapon and other magic items will MASSIVELY increase your damage since it increases your odds of hitting and any damage bonuses are potentially multiplied by 5. You can increase this damage for one hour using the Hex spell for an extra 1d6 (provided you don't lose concentration).ĥx(1d6+1d6+10+5)= 110 average damage per round if all attacks hit, and your average attack roll will be an 18.5 if you're using the Sharpshooter feat without any magic items.
#Best hand crossbow plus#
Sharpshooter adds +10 damage, plus another 5 from dexterity modifier. To do that we are using a hand crossbow (1d6 damage). We add our bonus action using Crossbow Mastery for a total of 5 attacks per turn. The main consideration is that the Fighter's 20th level ability is to attack 4 times with the Attack action. Echo Knight would be good for different vantage points making your attack originate from either your position or the echo-double's position but if the echo-double attacks after you attack it is a melee attack and therefore not useful for the ranged build that this is presenting.If you're really looking for a lot of extra damage, I recommend taking the Echo Knight subclass for fighter at level 3 over battle master, as Unleash Incarnation allows you to deal potentially double the damage with your echo-double.Levels 16 and 19: You've already gotten the most damage you can out of archery.Level 14: Martial Adept Feat to give you extra uses of your Superiority Die and more options.Level 12: Magic Initiate - Warlock or Ranger.The Archery fighting style reduces that penalty down to only -3. Level 4: Shaprshooter Feat: -5 Accuracy, +10 damage.
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Level 3: Any Martial Archetype works, but we are going to recommend the Battle Master for potential bonuses to hit and damage and for utility shots.Level 1: Fighter, Archery Fighting Style.This is because of a feat you'll be taking at level 4. We will be going into the math later, but the highest damage you can deal is as a Fighter. Standard Array: Str 8, Dex 16, Con 14, Int 10, Wis 14, Cha 12.Point buy: Str 10, Dex 16, Con 14, Int 10, Wis 14, Cha 10 (after racial bonuses).Skill - Perception: for the flavor and being able to spot your targets.
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This extra attack is a huge damage increase for any ranged build that most can't compete with.
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